Lorecraft RPG
Standard Wind Magic 2RX4j3n
Lorecraft RPG
Standard Wind Magic 2RX4j3n

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Enter a world of might and magic, myths and legends, fantastic beasts and blood-curdling monsters. Who you'll be, what you'll do and even how you'll go about doing it all lie in the palm of your hand in the lands of Sosaria. Whether you choose the path of the humble craftsman or the cunning merchant, the gallant knight or scythe wielding necromancer... The possibilities are endless. Leave your mark on this mystical world.
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Standard Wind Magic I_icon_minitimeSat Mar 25 2023, 22:02 by Soul of Artifice

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» Wooden Longbow
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» Wooden Light Crossbow (WIP)
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» Stone Hand Axe
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» List of Gems (WiP)
Standard Wind Magic I_icon_minitimeSat Nov 26 2022, 20:32 by Gamemaster

» Ka'ai Corvus (WIP)
Standard Wind Magic I_icon_minitimeWed Oct 26 2022, 23:39 by Soul of Artifice

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 Standard Wind Magic

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Gamemaster

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<b>EXP</b> EXP : 33
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Standard Wind Magic Empty
PostSubject: Standard Wind Magic   Standard Wind Magic I_icon_minitimeTue Nov 12 2019, 10:40


Name :: Wind Creation
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Beginner
Speed :: Beginner
Power :: Beginner
Range :: 1 meter
Duration :: 3 posts
Cooldown :: 5 posts
Description :: Once the user has recited the incantation "sphaera venti" if they're a beginner, or simply "venti" for novice or higher, they may extend their palm or channeling object to concentrate the wind in the surrounding atmosphere into a focal point before the caster. They may then control the wind at will for 3 posts within the range of 1 meter. While it deals no damage in itself, it can be used to give the user, or another, the ability to breath in otherwise unbreathable conditions. Furthermore, all fire-based attacks combined with the sphere will deal an additional level in damage. Alternatively, it can be sent flying at high speed towards a target to deal damage.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 2 MP per Post


Name :: Blades of Wind
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Novice
Speed :: Novice
Power :: Novice
Range :: 1 meter
Duration :: 1 post
Cooldown :: 2 posts
Description :: Once the user has recited the incantation "ferrum venti" if they're a novice, or simply "ferrum" for adept or higher, they must then point their palms or channeling object in the direction of the target (although the slashing of a sword with a channeling enchantment is also acceptable). Once you've done so, you may slash whatever you're using to produce five foot long blades of wind that will launch at their target. Novice users are only able to produce one slash at a time, but this limit increases by one for every level above novice.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 10 MP


Name :: Wind Typhoon
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Novice
Speed :: Novice
Power :: Beginner
Range :: 1 meter
Duration :: 1 post
Cooldown :: 2 posts
Description :: Once the user has recited the incantation "transtulit in ventum" if they're a novice, or simply "ventum" for adept or higher, they must then point their palms or channeling object in the direction of the target. A spiraling tornado of wind will then spew forth, aimed at the target. Those hit by this technique will be sent flying backwards and take damage equivalent to the power of this spell. The distance that they will be knocked by depends on their CON stat, with Beginner's being knocked by ten feet. For every level above beginner, they will be knocked back one less foot.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 10 MP


Name :: Wind Shield
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Novice
Speed :: Novice
Power :: Novice
Range :: 3 meters
Duration :: 15 posts
Cooldown :: 2 posts
Description :: Once the user has recited the incantation "ventum clypeus" if they're a novice, or simply "clypeus" for adept or higher, they must then point their palms or channeling object in the direction of the the threat. Once they've done so, a large shield composed of wind will appear. This shield has a diameter of half a meter and is only able to handle one Novice level; or equivalent. Anyone who comes into physical contact with the shield, however, is also dealt 2 damage per post for the duration of three posts.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 4 MP per post


Name :: Arrows of Wind
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Adept
Speed :: Expert
Power :: Novice
Range :: 3 meters AOE
Duration :: 8 posts
Cooldown :: 5 posts
Description :: Once the user has recited the incantation "sagitta venti" if they're an adept, or simply "sagitta" for expert or higher, they must then extend one palm or channeling object into the direction they wish to attack. At this point, a set of arrows composed of wind magic will manifest before the user notched on a large bow made of wind. The number of arrows depends on the skill level of the user, starting at one arrow for adept users and adding an extra arrow for each level above. While the arrows aren't very strong, they are launched at a high speed and therefore can be difficult to dodge.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 20 MP per post


Name :: Wall of Wind
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Adept
Speed :: Adept
Power :: Adept
Range :: 6 meters
Duration :: 10 posts
Cooldown :: 4 posts
Description :: Once the user has recited the incantation "ventum clypeus" if they're a novice, or simply "clypeus" for adept or higher, they must then point their palms or channeling object in the direction of the the threat. Once they've done so, a large shield composed of wind will appear. This shield has a diameter of half a meter and is only able to handle one Novice level; or equivalent. Anyone who comes into physical contact with the shield, however, is also dealt 6 damage and the shield will be dispersed.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 8 MP per post



Name :: Wings of Wind
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Expert
Speed :: Expert
Power :: Expert
Range :: 10 meters
Duration :: 8 posts
Cooldown :: 6 posts
Description :: Once the user has recited the incantation "alas venti" if they're an expert, or simply "alas" for master or higher. Unlike other spells, this one does not require any hand motions or channeling objects. Simply by chanting the encantation, the spell will be activated. At this point, large wings of condensed wind will appear from the user's back. These wings can be used to defend against attacks that are Expert level in power or equivalent. Furthermore, they may use them to fly with the caveat that they may not fly more than ten meters in any direction from the point where the spell was cast.
Trigger :: Chant the incantation.
Cost :: 16 MP per post



Name :: Bird of Ventus
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Master
Speed :: Legendary
Power :: Expert
Range :: 10 meters
Duration :: 8 posts
Cooldown :: 6 posts
Description :: Once the user has recited the incantation "divina deum" if they're an expert, or simply "divinus" for expert or higher, they must then extend one palm or channeling object into a nearby direction. At this point, the surrounding wind will accumulate and condense to form a large bird. This bird, while not all too strong, is extremely fast and capable of high speed flight. While it may defend its user using it's wings and body, as well as attack with its beak, it's typical use is fast travel.
Trigger :: Chant the incantation and extend palm or channeling object.
Cost :: 32 MP per post


Name :: Wind Cloak
Type :: Destruction, Wind
School :: Standard Wind Magic
Level :: Legendary
Speed :: Legendary
Power :: Legendary
Range :: 30 meters
Duration :: 5 posts
Cooldown :: -
Description :: Once the user has recited the incantation "ventum pallio zeli", they need only extend their palms towards the outside of their bodies and take a deep breath. Once done, their entire body will become engulfed with wind magic, granting them a boost to their AGI stat equal to two levels. While in this form, all damage dealt by lightning is reduced by half but all damage dealt by earth magic is doubled. The cloak of wind is able to sustain legendary level damage or equivalent, however lightning-based attacks will not deplete it. Should the user leave 30 meters of where the spell was cast, it will immediately disperse.
Trigger :: Chant the incantation and places arms down at sides, with palms facing both directions.
Cost :: 64 MP per post
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