Name :: Create Food
Type :: Alteration
School :: Standard Alteration Magic
Level :: Beginner
Speed :: Beginner
Power :: Beginner
Range :: 1 meter
Duration :: 20 Posts
Cooldown :: 10 Posts
Description :: After chanting the incantation of "partum cibum" for Beginners, or "cibum" for Novices or higher, the user must extend their palm or channeling object towards the substance they wish to turn into food. The user manipulates the nature of a nearby object, converting it into a food item of their choosing. This food item, upon consumption, restores one's health by 25 points. Once created, the food only lasts for 20 posts before it begins to break down and revert to its original form if it's yet to be consumed. The target of this spell must be an unregistered, inanimate object.
Trigger :: Chant the incantation, before extending your palm or channeling object towards the target. This spell only works on objects, or substances, of a very small size and therefore can't be used on most living things. Anything larger than six inches by any measurement is too large to be converted into food.
Cost :: 5 MP
Name :: Disorientation
Type :: Alteration
School :: Standard Alteration Magic
Level :: Novice
Speed :: Novice
Power :: Novice
Range :: 3 meters
Duration :: 15 Posts
Cooldown :: 3 Posts
Description :: After chanting the incantation of "rusticitas" and pointing either their palm or channeling object at their target, they will alter the nature of their target to make them clumsy and disoriented, resulting in them taking a penalty of one level to their agility stat until this spell wears off. This spell serves to make them slower not only in offense, but defense as well.
Trigger :: Chant the incantation, before extending your palm or channeling object towards the target.
Cost :: 4 MP per Post
Name :: Equilibrium
Type :: Alteration
School :: Standard Alteration Magic
Level :: Novice
Speed :: Novice
Power :: Novice
Range :: 3 meters
Duration :: 15 Posts
Cooldown :: 3 Posts
Description :: After chanting the incantation "aequilibrium", the user will be able to balance out their health and mana stats. All of the users HP and MP will be added together before being split into two equal halves. This technique can, therefore, be used to restore one's HP or MP when low. Furthermore, it can be used in clever ways to support a wide range of builds which depend on either stat.
Trigger :: Chant the incantation, before extending your palm or channeling object towards the target.
Cost :: 4 MP per Post
Name :: Mana Detection
Type :: Alteration
School :: Standard Alteration Magic
Level :: Adept - Legendary
Speed :: Adept - Legendary
Power :: Adept - Legendary
Range :: 2 - 10 meters AOE
Duration :: 10 Posts - Permanent
Cooldown :: 3 Posts - Once per Topic
Description :: After chanting the incantation "mana inveniet" and crouching low to the ground, the user will be able to temporarily detect any traces of mana within a certain distance of their location. It's important to note that the user must remain still in order to detect mana. The second they make the slightest move from their current location, their detection becomes hazy and indecipherable. This spell may only be used to allow the caster the aforementioned abilities. It can not be used to grant those abilities to another. Should one be capable of performing this spell at Legendary level, the effects become permanent until the spell is either dispelled or the user runs out of mana. This technique is particularly useful for detecting undead along with any other creature possessing mana, and their general magical abilities, as well as gauging the power of their magical attacks intuitively.
Trigger :: Chant the incantation, before crouching low to the ground. While this technique is active, all sources of mana (whether living things or spells) will become 'visible' to the user in a full 360 degree radius.
Cost :: 8 MP per Post - 64 MP per Post
Name :: Life Detection
Type :: Alteration
School :: Standard Alteration Magic
Level :: Adept - Legendary
Speed :: Adept - Legendary
Power :: Adept - Legendary
Range :: 2 - 10 meters AOE
Duration :: 10 Posts - Permanent
Cooldown :: 3 Posts - Once per Topic
Description :: After chanting the incantation "vita inveniet" and crouching low to the ground, the user will be able to temporarily detect any traces of anima (the essence of all living things) within a certain distance of their location. It's important to note that the user must remain still in order to detect anima. The second they make the slightest move from their current location, their detection becomes hazy and indecipherable. This spell may only be used to allow the caster the aforementioned abilities. It can not be used to grant those abilities to another. Should one be capable of performing this spell at Legendary level, the effects become permanent until the spell is either dispelled or the user runs out of mana to sustain it. This technique is particularly useful for detecting living things, and their general physical abilities, as well as gauging the power of physical attacks intuitively.
Trigger :: Chant the incantation, before crouching low to the ground. While this technique is active, all sources of mana (whether living things or spells) will become 'visible' to the user in a full 360 degree radius.
Cost :: 8 MP per Post - 64 MP per Post
Name :: Bodily Paralysis
Type :: Alteration
School :: Standard Alteration Magic
Level :: Expert
Speed :: Master
Power :: Adept
Range :: 15 meters
Duration :: 6 posts
Cooldown :: 4 posts
Description :: After chanting the incantation "obstupefacio" and extending their palm, or channeling object, in the direction of their target. A small wisp of light will erupt forth in the given direction. Should it strike its target, they will find themselves physically paralyzed for 6 posts, unless the caster lacks the MP to sustain it for that long. It's also important to note that those ensnared by this technique are only paralyzed physically. They are still able to take in sensory information and use their mind.
Trigger :: Chant the incantation, before extending your hand or channeling object in the direction of the target.
Cost :: 8 MP per Post of Paralysis
Name :: Mental Paralysis
Type :: Alteration
School :: Standard Alteration Magic
Level :: Master
Speed :: Legendary
Power :: Expert
Range :: 30 meters
Duration :: 5 posts
Cooldown :: 6 posts
Description :: After chanting the incantation "cerebrum cincinno", the user need only direct their hand or channeling object at their target. From there, a small wisp of light will erupt forth in the given direction. Should it strike its target, they will find themselves completely and entirely paralyzed. Their mind will enter a frozen state, with the rest of their body left paralyzed along with it.
Trigger :: Chant the incantation, before extending your hand or channeling object in the direction of the target.
Cost :: 16 MP per Post