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Countries of Sosaria 2RX4j3n
Lorecraft RPG
Countries of Sosaria 2RX4j3n

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Enter a world of might and magic, myths and legends, fantastic beasts and blood-curdling monsters. Who you'll be, what you'll do and even how you'll go about doing it all lie in the palm of your hand in the lands of Sosaria. Whether you choose the path of the humble craftsman or the cunning merchant, the gallant knight or scythe wielding necromancer... The possibilities are endless. Leave your mark on this mystical world.
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» Stone Shortsword
Countries of Sosaria I_icon_minitimeSat Mar 25 2023, 22:02 by Soul of Artifice

» Blowgun
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» Wooden Longbow
Countries of Sosaria I_icon_minitimeFri Mar 10 2023, 10:49 by Soul of Artifice

» Wooden Light Crossbow (WIP)
Countries of Sosaria I_icon_minitimeFri Mar 10 2023, 10:47 by Soul of Artifice

» Stone Mallet
Countries of Sosaria I_icon_minitimeFri Mar 10 2023, 10:08 by Soul of Artifice

» Standard Iron Maul
Countries of Sosaria I_icon_minitimeFri Mar 10 2023, 10:07 by Soul of Artifice

» Stone Hand Axe
Countries of Sosaria I_icon_minitimeThu Mar 09 2023, 17:22 by Soul of Artifice

» List of Gems (WiP)
Countries of Sosaria I_icon_minitimeSat Nov 26 2022, 20:32 by Gamemaster

» Ka'ai Corvus (WIP)
Countries of Sosaria I_icon_minitimeWed Oct 26 2022, 23:39 by Soul of Artifice

Current Season
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Current Date
September 606



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 Countries of Sosaria

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<b>EXP</b> EXP : 33
<b>Gold</b> Gold : 0

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Countries of Sosaria Empty
PostSubject: Countries of Sosaria   Countries of Sosaria I_icon_minitimeMon Jan 07 2019, 22:24

Countries of Sosaria Im8QnFU

Below you will find spoilers containing all of the information available for each country in Sosaria. Every detail from when it was established, its culture or government and even its history may be found here. If you plan on creating a character in any of these countries, it is strongly recommended that you read over all of the information as some parts may affect your character.

Name :: Serenian Kingdom
Established :: Year 64
History :: Historical Timeline
Exports :: Gold, Leather. Barbed Leather
Language :: Serenian (English & Latin)
Population :: ~1,200,000
Government :: Absolute Monarchy. The King has the ultimate authority followed by the Queen. The successor to the king is his eldest son. Should he be under the age of 18, his mother will remain queen and rule in his stead until he's of age. If the king had no son, his eldest daughter becomes queen and whomever she chooses to marry becomes king. If there is no heir to the throne, then the queen determines the next king through marriage. The king has a royal council comprised of members he selects. The King's Hand chairs the royal council of advisers and acts as proxy for the king in his absence. The Master of War is tasked with advising the royal council on matters of war and foreign relations. All generals, officers and soldiers of the military answer to him. The Master of Coin advises them on matters of the treasury, spending and economy. The Master of Intel is tasked with advising on matters of espionage, information and rumors of significance. The Master of Law is the chief legal adviser, manages the Solarian dungeons, and supervises the enforcement of laws. The royal and solarian guard both report to him. Those who distinguish themselves enough may be granted as a noble or a knight. Noble's hold authority equal to a general while knights hold authority equal to an officer. Nobles are those who've been appointed as leader of their respective town or city. Nobles have ultimate authority over their respective city, so long as they don't contradict the interests of the royal family or the laws passed by the king.
Demographics :: Humans are the largest demographic, followed by Elves, Dwarves, Bestial and Monsters.
Culture :: The Serenians are generally a proud and ethical people, with a code of honor that dictates their daily lives. They strive to be altruistic when it comes to domestic affairs, but are a force to be reckoned with abroad. All manner of celebrations, festivals and parades are held in the major cities of the kingdom, oftentimes to increase morale and aid enlistment efforts. The official colors of Serenum are red and orange, paying homage to their reverence of Lux, the God of Light, as the Sun God. The kingdom being founded in his honor, worship of Umbras is highly frowned upon and those of Mondelven background may face discrimination, particularly at the hands of Primians. It is said that the first king of the kingdom was chosen by Lux himself, and that's why each ruler is decided by birth right. The standard of living in Serenum is far from the highest, but the people are well enough off that they tend to view the royal family, and the kingdom as a whole, fondly. Magic in the Serenian Kingdom is established predominately around Lux, resulting in a focus on Restoration and Light magic. Their spells are established in deep tradition, resulting in a prevalence of spellbooks, magic scrolls and the sort, rather than magical tools or devices.
Cities :: Solaris (Capital) - Oceanum - Caelum - Urbs Regum - Urbs Villam - Ferrariun




Name :: Yewian Republic
Established :: 165
Exports :: Lumber, Spices, Herbs, Produce
Language :: Yewian (Germanic)
Population :: ~250,000
Government :: Democratic Republic The Republic is ruled by a council consisting of two representatives from each race, the Valens, Holzelves and Leoni. If another race becomes prevalent enough, the council must open two new seats to represent them. Each major race holds a vote among themselves to determine their representatives. Only the first and second place winners get the position. The council holds supreme authority on all matters, but must vote on all issues with a simple majority being required for a law to pass. The council members must also vote on who should chair the council in cases where the previous chair can no longer fulfill his duties, but no member may vote for their self. The Council Chair is tasked with maintaining order in the council, tallying the votes and is the only one who can initiate the deposition of a council member. Should they do so, the council will vote on whether or not to remove them from their position. The member on trial does not get a vote. Aside from being deposed, council members may also be voted out as elections are held once every five years. Should a position open up before that point, however, an impromptu election will be held to decide who will take their place. Besides the council, there are five other positions of notable authority. They're oftentimes referred to as the Four Lords and, like the council, are protected by the Elite Guard. The Lord Commander ensures the council's decisions pertaining to the military, war and law enforcement are carried out. Everyone in the military, and the Elite Guard, answer to him. The Lord Diplomat is tasked with acting as the face of the council, negotiating with foreign powers and managing foreign activities and relations that don't pertain to war or the military aside from peace negotiations. Although the Lord Diplomat handles the more important tasks, they have many underlings working under them. The Lord Treasurer is tasked with managing the council's funds, assessing the economy and regulating spending in accordance with the budget passed by the council. The Lord of Whispers is tasked with collecting and assessing information gained through espionage and rumors. They handle foreign and domestic espionage, keeping tabs on any potential threats and gathering as much intel as possible. All four lords may be called in to offer their expertise on bills pertaining to their position.
Demographics :: Humans are the largest demographic, followed by Elves, Bestial Dwarves and Monsters.
Culture :: The Yewian Republic is a small island nation that values hard-work and independence. Unlike most kingdoms, their goal isn't to expand endlessly or destroy the surrounding ecosystems. Instead, they opt to remain on their home island and live as one with the surrounding nature. Through a combination of magic and architectural feats, they've managed to build their entire civilization along vast forests and even in the midst of a variety of creatures whom they've come to consider members of their society. Although they've previously been colonized by the Serenian Kingdom, they've since won their independence and are willing to defend it fiercely. The three primary races of Yew, which are Valens, Holzelves and Leoni, live alongside one another in peace and harmony. The council that rules over Yew is determined by each race voting for two representatives to act in their interests on the council. Should another race come to prominence, additional seats would be voted on.
Cities :: Yew (Capital)




Name :: Lunari Kingdom
Established :: 32
History :: Historical Timeline
Exports ::Furs, Leathers, Artifacts, Metals
Language :: Lunarian (Russian)
Population :: ~800,000
Government :: Absolute Monarchy. The first king proclaimed it of himself before he slaughtered all others who sought the crown. Those remaining accepted his rule and, despite his beginnings, was able to take the Lunarian Kingdom from scattered settlements and tribes to fearsome, unified kingdom with thriving major cities. The only central position of authority is that of king. His word is law and he directly oversees all faucets of the central government. The leader of each city, aside from the capital which is ruled over by the king, is referred to as a jarl. The jarl holds the highest authority in their respective city and may only be over-ruled by the king himself. In the king's absence, the queen acts in his stead if the crowned prince is not of age or available. Should the king pass or prove unable to fulfill his duties, his eldest son will take his place. If he has no sons, his eldest daughter becomes queen and who she marries becomes queen. If the former king has no children, the queen chooses who will become the next king through marriage. One traditionally accepted method of becoming king is by killing the current king and/or all of those who seek the crown. This has, at times, led to massacres over the throne. It is said that in Lunari, only the strong may rule.
Demographics :: Elves are the largest demographic, followed by Dwarves, Monsters, Humans and Bestials.
Culture :: Lunari is much stricter when it comes to domestic affairs, opting for stringent laws and the harshest of punishments for those who dare to violate them. The major cities found within the kingdom are all under heavy guard, and the government wouldn't think twice about using their own military to quell potential rebellions. While the other kingdoms value freedom and liberty to varying degrees, the Luna Kingdom cracks down on any form of opposition, even mere talk doesn't go unpunished. The people of the kingdom are generally depressed or have a distorted view of the outside world, indoctrinated from an early age in their educational system. Those who excel in a needed field, such as combat or magic, quickly become distinguished and never want for a thing, while those in the lower castes struggle just to feed their families or provide a roof over their heads. The people of the kingdom mostly worship Umbras, the Moon Goddess, or Gelu, the Ice Goddess.
Cities :: Temnota (Capital), Snegopad, Bereg, Chernyy, Zamerzat




Name :: Madera Republic
Established :: 43
History :: Historical Timeline
Exports :: Produce, Gems, Metals, Coal
\Language :: Maderan (Mandarin)
Population :: ~2,000,000
Government :: Monarchical Republic; In Madera, the king is determined by a vote among all of those who call Madera home. Whoever receives the most votes becomes king. Unlike a monarchy, kinghood is not hereditary. Should a king pass or no longer be capable of fulfilling his duties, another vote is held to appoint the new king. The king is the highest authority and only needs to be elected once to rule for as long as he is able to do so. Although the king can issue royal decrees that have the same authority as a law, it's a legislative council called the Council of Five that actually writes and passes most legislation. The members of the council are voted upon by the five largest cities in Madera, with each member representing their respective city as well as Madera. The king acts as commander-in-chief of the military and has the authority to completely veto any legislation the council passes. The only way to get through a veto is for the entire council to vote in support of the bill. Each city is ruled over by a noble voted for by the people of that city. Like the position of king, nobles serve until they can no longer do so.
Demographics :: Bestial are the largest demographic, followed by Dwarves, Monsters, Humans and Elves.
Culture :: Madera, being a vast Republic comprised of numerous races, tends to value the ideals of liberty and equality. Each of the bestial races tend to serve a different purpose that they're most suited for. Despite this, discrimination is still abundant in every city towards those from another. The most tolerant of the cities is New Terra, which has resulted in a vast number of each bestial race migrating there in hopes of making a name for themselves in the affluent capital. The people of Madera are generally hard-working and honorable, with the lowest crime rates in all of Sosaria. Due to this, there are few laws and the punishment for violating them are generally lax. While everyone is free to choose their own career path, it's unusual for anyone to deviate from what their race is considered most suited for. This has led to a form of discrimination in which only those of the preferred race will be hired for specific jobs or tasks.
Cities :: Xueshan (Capital), Haitan, Dixia, Yanshi, Xianhu




Name :: Anemos Confederacy
Established :: 38
History :: Historical Timeline
Exports :: Metals, Gems, Artifacts, Cloth
Language :: Anemosian (Greek)
Population :: ~750,000
Government :: Monarchical Confederation. Each major city in the confederation is ruled over by a council with complete authority over their domain. The bulk of governance is carried out by these councils with the central government, consisting of nothing more than a royal family of mages, holding authority only in times and matters of war. They're tasked with appointing military leadership, drafting soldiers, levying taxes (during times of war only) and maintaining the unity of the confederation. The head of the royal family is the father, as the country is patriarchal in nature, with no other royal family member holding any actual authority; they are, however, highly respected. Should the mage king be unable to carry out his duties, he is replaced by his son. Should there be no one to succeed the throne, the council of each major city will appoint a delegate whom will all meet at the capital to determine who the next king will be. The council for each city is determined in a manner that differs from one another. Some are elected by the people of the city, others only by nobles and some by birthright.
Demographics :: Elves are the largest demographic, followed by Humans, Dwarves, Bestial and Monsters.
Culture :: The Kingdom of Anemos, also known as the Kingdom of Magic, is unusual in that it is ruled entirely by mages, with a mage royal family at its head. The mystical arts are strongly encouraged all throughout the kingdom, with innumerable schools of magic existing to train the youth of the kingdom in all manner of magic. Moreover, it's also the only kingdom with a prevalence of magical tools and devices. Due to magic being so commonplace, anyone and everyone is expected to at least have some magical ability. Those who lack it, however, face harsh discrimination and oftentimes comprise the lowest class of citizens. While the war ended long ago, and most Anemos have let go of the rivalry, there remain many who may lash out if they see a Mondelf or find out that someone is a Lunarian.
Cities :: Ploutos (Capital), Vouno, Chrimata, Roufichtra




Name :: Shimian Empire
Established :: 55
Exports :: Metals, Gems, Artifacts, Weapons
Language :: Shimian (Japanese)
Population :: ~500,000
Government :: Feudal Empire. Shimaguni is ruled by a Commander-in-Chief who holds complete and total authority over the empire on all matters. While he appoints a general to control each domain controlled by the empire. While the general is in charge of their respective domain, they still must answer to Commander-in-Chief on all matters and without question. The hierarchy of the Shimian government is determined by a meritocracy. Those with the greatest military feats are granted the highest of positions. The first ruler was recognized as the state's head when he united all of the territories under one banner. Every successive leader since was appointed by written will of the previous ruler. Authority in the empire is determined by military ranking with those of higher authority having absolute dominion over those of lower standing and especially those who aren't in the military. Should two officials of equal standing disagree, the decision is left to third party of equal or higher ranking.
Demographics :: Monsters are the largest demographic, followed by Bestial, Humans, Dwarves and Elves.
Culture :: As the only established nation whose majority consists of monsters, the primary intention of the Shimian government is to protect the interests and livelihoods of the monster races. Worship of Umbras, Goddess of Darkness, is so prevalent that the worship of any other divine is forbidden. Those who violate this law are typically imprisoned but may even be executed depending on the severity of their violation. Although races who aren't monsters are tolerated, they will find themselves discriminated against heavily and may even be imprisoned for crimes they didn't commit should they be mistaken for someone of the same race. While the empire does have a mostly free market economic system, it is heavily taxed so that the poorest among them have their basic needs taken care of. Perhaps the most socialist of Sosarian nations, it is often said that not a soul in Shimaguni lives in poverty. Those born and raised in the empire are taught to prioritize the collective above all else, even their own desire. This has resulted in a population that treats the environment, and other citizens, with the utmost respect. Thanks to this culture, Shimaguni boasts the lowest crime rates in Sosaria. However, this is complicated by the fact that certain actions against non-monster races, or those who do not worship Umbras, are not considered crimes. This has caused the land to become a utopia for those who are Umbras worshiping monsters, but a dreadful Hell for all others.
Cities :: Okoshi (Capital), Kinzoku, Mizu, Tsuki




Name :: Miestan Empire
Established :: 33
Exports :: Spices, Artifacts, Gems, Produce
Language :: Miesta (Lithuanian)
Population :: ~350,000
Government :: Dictatorship. The emperor of Miesta has absolute authority over the entirety of the empire. While he may appoint advisers to aid in his decision-making, the government essentially consists of nothing more than the emperor and military officials. Since Miesta has seen an extensive era of peace, their military's primarily tasked with maintaining peace and stability on the island. Each major city and territory, like in Shimaguni, is ruled by a general whose only role is to enforce the will of the emperor.
Demographics :: Bestial are the largest demographic, followed by Monsters, Dwarves, Humans and Elves.
Culture :: While Miesta is often referred to as the Miestan Empire, it is not a monarchy at all. It is ruled by a single dictator who delegates certain tasks and responsibilities to whoever they see fit. The determination of who will succeed them falls on the current leader, who will decide such via their will. Should they fail to do before their demise, their replacement will be decided by a vote held among all of those who hold a position in government. The people of Miesta worship Aguas, the God of Water, with great fervency and rely on his favor to protect their trade routes which span most of the Sosarian Sea. The export of resources and goods, after all, is the centerpiece of the Miestan Empire. While predominately consisting of bestial races, other races face little to no discrimination and are welcome to the same protections, rights and opportunities as anyone else. Those who worship any divine over Aguas, however, are often rendered outcasts if not punished via imprisonment or other, public, forms of punishment such as flogging or even execution depending on the severity of the transgression. While the laws of Miesta are strict, and the punishments thereof even stricter, it remains a popular destination for tourism. The Empire welcomes any and all who wish to visit, and becoming a citizen of the nation is a fairly easy process. However, those who visit or immigrate are subject to significantly harsher punishments should they violate any laws of the land. While the only entrance to the Underworld, aside from the outermost edges of Sosaria, in the mortal world rests within Miesta, it is heavily guarded and only those with the explicit permission of the government are allowed entry.
Cities :: Turtai (Capital), Pozemis, Siaure, Zalias




Name :: Jazira Island
Established :: 38
Exports :: Culture, Artifacts, Metals
Language :: Jaziran (Arabic)
Population :: ~250,000
Government :: Theocratic Oligarchy. Each major city and territory on Jazira Island is ruled by whichever noble holds the most money and influence. The Council of Ten, which rules over the island's central government, is comprised of the wealthiest noblemen on the island and only a simple majority is needed for legislation to pass. There are no checks and balances on their authority and even noblemen lords and ladies must obey these laws or be replaced. The only requirement to participate in the government, besides being a wealthy nobleman, is to be a devout worshiper of Terra, Goddess of Earth. Only those who have proven themselves devout to her may join the council or preside over a territory.
Demographics :: Humans are the largest demographic, followed by Elves, Bestial, Dwarves and Monsters.
Culture :: Jazira boasts a completely free market system in which the people are responsible for negotiating their own contracts between employer and employee. There are no protections for the lower or working classes and if one finds themselves on hard times, there are no socialist policies in place to help or protect them. Those who face hardships are said to only face them because they've fallen out of favor with Terra, the Goddess of Earth. While the worship of other divines is permitted, Terra is considered the ruling deity of Jazira and the only divine whose worship rivals her is Ventus, God of Wind. The culture of Jazira is focused on individualism, with little consideration for the collective. Individual rights are heavily prioritized and protected, such as the right to voice one's thoughts and opinions, worship any divine that they so choose, as well as pretty much do whatever they so choose just as long as it doesn't negatively impact another. Due to the arid, dry nature of the island, it sees very little in terms of tourism or migration but this is preferred by those in power. The nation itself is heavily isolationist, allowing only those who have been thoroughly vetted to immigrate or even visit. Only those who worship Terra are permitted to take part in government and those who are chosen to govern are only those who boast the most wealth. There are no elections, royal bloodline or other method of deciding who should rule the land. It simply boils down to who are the most wealthy in the land. Laws are therefore decided by what is supported by a majority of the wealthiest on the island. Being such a small nation, there are only two cities established in all of the island nation.
Cities :: Tharwa (Capital), Muhit
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