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Enter a world of might and magic, myths and legends, fantastic beasts and blood-curdling monsters. Who you'll be, what you'll do and even how you'll go about doing it all lie in the palm of your hand in the lands of Sosaria. Whether you choose the path of the humble craftsman or the cunning merchant, the gallant knight or scythe wielding necromancer... The possibilities are endless. Leave your mark on this mystical world.
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| » Stone ShortswordSat Mar 25 2023, 22:02 by Soul of Artifice » BlowgunSat Mar 25 2023, 22:01 by Soul of Artifice » Stone SpearSat Mar 11 2023, 23:27 by Soul of Artifice » Wooden LongbowFri Mar 10 2023, 10:49 by Soul of Artifice » Wooden Light Crossbow (WIP)Fri Mar 10 2023, 10:47 by Soul of Artifice » Stone MalletFri Mar 10 2023, 10:08 by Soul of Artifice » Standard Iron MaulFri Mar 10 2023, 10:07 by Soul of Artifice » Stone Hand Axe Thu Mar 09 2023, 17:22 by Soul of Artifice » List of Gems (WiP)Sat Nov 26 2022, 20:32 by Gamemaster» Ka'ai Corvus (WIP)Wed Oct 26 2022, 23:39 by Soul of Artifice |
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Current Season Summer
Current Date September 606
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| Elemental Realms | Posts | Latest Post |
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The Domain of Light is a vast region that sits atop clouds capable of supporting any weight. At the center of the domain is a majestic, towering beacon of light with a statue of the God of Light himself. The clouds are filled with creatures alien even to Sosaria and the rest are light elementals. It remains, as it always has, that no mortal has ever set foot on the walkway of clouds.
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The domain of Darkness is comprised entirely of black stone pathways that gnarl and travel every different direction the further one gets to the center. Those who get lost in the maze of black stone and purple flames is preyed upon by darkness elementals or various other monsters should they have entered without invitation.
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The domain belonging to the God of Fire himself is a barren and desolate wasteland for all except himself and innumerable dragons who roam the fire and lava filled region with grace but ferocity. Anyone who would enter without being invited would find themselves mauled by either dragons or fire elementals.
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The domain of water is completely submerged in seawater, with all manner of aquatic life calling it home. Within the vast oceanic domain are multiple series of spheres that form buildings. Should a mortal ever find themselves in such a domain, there are pods available with breathable air for them to use. The God of Water has complete command over all aquatic life who enter the domain and will ordinarily have uninvited guests expelled.
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Levitating high in the sky is the dwelling of the God of Wind himself. Alongside his castle are those he keeps in his company, such as wind elementals and other creatures of the wind. There's only one building with a large portal in the center, should one venture inside, that transports them directly to the "throne room" of the God of Wind. Should any mortal find their way here, he would readily challenge them to a game; typically with high stakes.
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The domain of lightning consists entirely of hallways which seem endless, flanked in all directions by bookshelves holding the universe's widest variety of wisdom and knowledge, collected and, in many cases, written by the God of Lightning himself. Due to the nature of the domain, it's easy to get lost should one venture too deep into the hallways of what has come to be known as the Maze of the Eternal Library.
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The domain of earth is much like Sosaria, if it weren't overrun by mortal civilizations. The region is consumed entirely by plants of all natures as well as wild life and earth elementals. The God of Earth is so in-tune with their domain that they can easily sense people through the abundance of flora and fauna, and even command the aforementioned to restrict or attack any who enter her domain.
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An absolutely massive circular stone structure stands at the central point of the domain belonging to the divine of sound. Below it are two pillars and a shrine dedicated to the divine their self. Sound elementals often gather there to pay their respects to the divine of sound. It's not uncommon for groups of sound elementals to orchestrate songs that echo throughout the domain.
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The domain of ice is a desolate, yet somehow magical, arctic tundra of a land where the only life to be found takes the form of ice elementals, creatures who favor arctic conditions and the divine herself. Even if a mortal were to make it into the divine realm, the cold would likely kill them within hours. Their disdain for life is reflected in their domain. Anything of warmth must be frozen.
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