Lorecraft RPG
Item System 2RX4j3n
Lorecraft RPG
Item System 2RX4j3n

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Enter a world of might and magic, myths and legends, fantastic beasts and blood-curdling monsters. Who you'll be, what you'll do and even how you'll go about doing it all lie in the palm of your hand in the lands of Sosaria. Whether you choose the path of the humble craftsman or the cunning merchant, the gallant knight or scythe wielding necromancer... The possibilities are endless. Leave your mark on this mystical world.
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» Stone Shortsword
Item System I_icon_minitimeSat Mar 25 2023, 22:02 by Soul of Artifice

» Blowgun
Item System I_icon_minitimeSat Mar 25 2023, 22:01 by Soul of Artifice

» Stone Spear
Item System I_icon_minitimeSat Mar 11 2023, 23:27 by Soul of Artifice

» Wooden Longbow
Item System I_icon_minitimeFri Mar 10 2023, 10:49 by Soul of Artifice

» Wooden Light Crossbow (WIP)
Item System I_icon_minitimeFri Mar 10 2023, 10:47 by Soul of Artifice

» Stone Mallet
Item System I_icon_minitimeFri Mar 10 2023, 10:08 by Soul of Artifice

» Standard Iron Maul
Item System I_icon_minitimeFri Mar 10 2023, 10:07 by Soul of Artifice

» Stone Hand Axe
Item System I_icon_minitimeThu Mar 09 2023, 17:22 by Soul of Artifice

» List of Gems (WiP)
Item System I_icon_minitimeSat Nov 26 2022, 20:32 by Gamemaster

» Ka'ai Corvus (WIP)
Item System I_icon_minitimeWed Oct 26 2022, 23:39 by Soul of Artifice

Current Season
Summer

Current Date
September 606



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 Item System

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Gamemaster

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Guild : None
<b>EXP</b> EXP : 33
<b>Gold</b> Gold : 0

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Guild: None
Item System Empty
PostSubject: Item System   Item System I_icon_minitimeMon Sep 10 2018, 11:13

Item System DeqTcCr

About the System

The Item System is, for the most part, simple and straightforward. Keeping in mind that in order to create an item, you MUST have the required skill and level with that skill. Otherwise, you must purchase the desired item from an NPC or someone who is capable of crafting it for you, should you have the gold to pay them for their services. In this system, we will go over what we expect from created items, everything you need to know in order to craft one and what you can do with them after the fact. This includes weapons. This world uses the very same materials which may be found in the real world but for more fantastic materials, please refer to the Advanced Resources List for more information on them.

For more information on crafting, repairing and modifying items please refer to the Item Guide.

Item Types
The item types found herein are used to categorize the different types of items available in the most organized manner possible. Each type may also be split up into several sub-types to further distinguish between different types of items quickly and easily.
  • Armor | Armor Items consist of practically anything that is worn, regardless of how adequate (or inadequate) the protection.
     - Sub Types : Helm, Chestplate, Sleeves, Gloves, Leggings, Footwear
  • Artifact | Artifacts are any item that has been imbued with magical power through enchantment(s). It is strictly a secondary type.
  • Consumable | Consumables are any item, from potions or poisons to food, that have a set number of uses and are gone once used up. Consumables are typically edible but don't necessarily have to be.
     - Sub Types : Potions, Foods, Meals
  • Jewelry |  Jewelry includes the obvious items produced by a mason, but are usually enchanted artifacts as well.
     - Sub Types : Piercings, Rings, Bracelets, Necklaces
  • Tools | Tools are those items that serve a purpose that isn’t directly related to combat. This could be anything from a forge that helps a blacksmith craft faster, to any other tool that can aid in crafting, adventuring or whatever else.
     - Sub Types : Stationary, Handheld
  • Weapon | Weapons include anything with the primary use of physically damaging a person or defending against damage against your person. Anything from swords to bows, or even shields, would be considered a weapon. Special armor employed by Unarmed fighters, such as gauntlets or boots, that increase combat efficiency are also considered weapons.
     - Sub Types : Unarmed, Small Arms, Standard Arms, Large Arms, Pole Arms, Ranged Arms, Blocking Arms
  • Miscellaneous | Misc is essentially any item that doesn't fall under any of the aforementioned categories, but is still possible to create.


Item Quality
The quality of an item determines how effective it is and, in some cases, the skill level required to use it. An example would be a sword that has a quality of Level 1. In this case, the blade would be dull and fragile, compared to higher quality swords. A Level 11 sword, on the other hand, would have the sharpest possible blade. The durability of an item is determined by the least durable material used to craft it along with the quality of the item. So, for example, if your sword consists of both iron and valorite, it will only have the durability of iron in addition to the durability granted by its quality level. How much an item's durability is depleted depends on how the level of your opponent's attack or item stacks up against the level of your item. If the levels are equal, both your and your opponent's (if applicable) item will each lose 20 durability. If one is a higher level than the other, the one with the higher level item will take less damage while the one with the lower level will take more. This stacks depending on how many levels there are between your respective items. For example, attacking a Level 11 piece of armor with a Level 1 sword will result in the sword taking immense damage and the piece of armor taking none.

Item Materials
This should be fairly straightforward. If you’d like to make up ingredients for your potions for storytelling and immersion purposes, it is strongly encouraged. This also applies to food items and meals. When it comes to metal or wood, you may only select from real life materials or a list of pre-approved "advanced" materials. Those materials may be found by Clicking Here. You must not only include the name of the materials, however, but the number of units as well. Stone is measured by the chunk, metal by the ingot, gem by the, well, gem while cloth and leather are measured by the strip. How much of each material, as well as the overall requirement, should be estimated. If staff think yours are off, they'll correct you but so long as it makes enough sense you'll be fine. Just keep in mind that the larger the item, the more materials it will require. While materials not on the Material List must be included as well, the quantity or unit is not.

Item Abilities
There are two types of abilities that an item may have. The first is referred to as a material ability and is derived from the properties of the material used to craft the item. You may select only one material ability, regardless of how many materials the item is made up of, and it must correspond with the predominate material used. Unlike other abilities, they do not require a cost to use and do not count towards the ability limit. The second category would be enchantments. Unlike material abilities, enchantments must first be applied for and approved as spells before they can be used on an item. Any enchantments applied to an item must also be placed by someone with adequate ability with the relevant Magic Skill as well as possess adequate skill in Enchanting. Abilities can serve a wide variety of purposes and may require MP, SP, a consumable item or anything to activate so long as it's a balanced trade-off. Abilities are different from spells and martial arts in the sense that, while they're activated and controlled by the user, they technically belong to the weapon itself. Therefore, someone with no magical ability could still use an item ability that employs magic. Abilities should include a name, rank and description for each one using the following format:
Example Name (Tier 3) - Description of the ability. Include as many details as possible, as well as a cost and drawback of some form.
Total Ability Limits by Quality Tier
- Tier 0 | 0 Abilities
- Tier 1 | 1 Ability
- Tier 2 | 2 Abilities
- Tier 3 | 3 Abilities
- Tier 4 | 4 Abilities
- Tier 5 | 5 Abilities
- Tier 6 | 6 Abilities
The overall limit for abilities spanning all equipment available to you in a topic is 10 . While you may have other items with more abilities stored away somewhere, you may not have them on your person or use them if you've already reached this limit in any given topic.

Item Weight
The weight of items on Lorecraft are gauged using pounds. Moreover, all measurements should be in the imperial system. Although there aren't any set guidelines for determining the weight of a weapon or item, since there are so many factors to take into account, we do expect larger weapons of a certain material to naturally be heavier than smaller weapons of that material. Feel free to use your best judgement, after looking at other weapons for reference. Moderators are here to help ensure the weight is reasonable enough for approval.

Producing Goods in Groups
Once you've typed out the process required in order to craft an item, you don't have to go through that process again (at least for that particular item). If you wish to create copies of said item, you need only infer (at some point in your roleplaying) that you had created the copies at some point recently. You may then claim them on your sheet. Keep in mind, however, there is a limit to how many copies you may create of an item per day. This limit correlates with the Quality level of the item being recreated. For Tier 0-1 items, you can create up to ten copies per day. For Tier 2-3 items, the limit is eight. For Tier 4-5 items, the limit is four. For Tier 6, the limit is one.
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