Lorecraft RPG
Whip of Fire 2RX4j3n
Lorecraft RPG
Whip of Fire 2RX4j3n

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Enter a world of might and magic, myths and legends, fantastic beasts and blood-curdling monsters. Who you'll be, what you'll do and even how you'll go about doing it all lie in the palm of your hand in the lands of Sosaria. Whether you choose the path of the humble craftsman or the cunning merchant, the gallant knight or scythe wielding necromancer... The possibilities are endless. Leave your mark on this mystical world.
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» Stone Shortsword
Whip of Fire I_icon_minitimeSat Mar 25 2023, 22:02 by Soul of Artifice

» Blowgun
Whip of Fire I_icon_minitimeSat Mar 25 2023, 22:01 by Soul of Artifice

» Stone Spear
Whip of Fire I_icon_minitimeSat Mar 11 2023, 23:27 by Soul of Artifice

» Wooden Longbow
Whip of Fire I_icon_minitimeFri Mar 10 2023, 10:49 by Soul of Artifice

» Wooden Light Crossbow (WIP)
Whip of Fire I_icon_minitimeFri Mar 10 2023, 10:47 by Soul of Artifice

» Stone Mallet
Whip of Fire I_icon_minitimeFri Mar 10 2023, 10:08 by Soul of Artifice

» Standard Iron Maul
Whip of Fire I_icon_minitimeFri Mar 10 2023, 10:07 by Soul of Artifice

» Stone Hand Axe
Whip of Fire I_icon_minitimeThu Mar 09 2023, 17:22 by Soul of Artifice

» List of Gems (WiP)
Whip of Fire I_icon_minitimeSat Nov 26 2022, 20:32 by Gamemaster

» Ka'ai Corvus (WIP)
Whip of Fire I_icon_minitimeWed Oct 26 2022, 23:39 by Soul of Artifice

Current Season
Summer

Current Date
September 606



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 Whip of Fire

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Owner
Gamemaster

Gamemaster


Guild : None
<b>EXP</b> EXP : 33
<b>Gold</b> Gold : 0

Character sheet
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Guild: None
Whip of Fire Empty
PostSubject: Whip of Fire   Whip of Fire I_icon_minitimeSat Mar 07 2020, 20:34

Name :: Whip of Fire
Type :: Weapon, Artifact
Quality :: Legendary
Craft Skills :: Uncraftable
Material(s) :: Divinum
Weight :: 3 lbs
Dimensions :: 8 ft x 1.5 in
Appearance :: The Whip of Fire is somewhat light and, aside from it's length, small in size. It's composed entirely of the magical metal divinum, and is colored a combination of red for the whip portion and black with red accents for the handle and sharpened point at the bottom. When wielded by the user it's bonded with, the whip portion of the weapon turns from black when dormant to a brilliant red glow when active. It can be seen clearly in just about any conditions and is bright enough to illuminate a small area around the glowing portions. Just above the grip is a small, razor sharp bladed portion with a tip capable of piercing and slicing with serrated edges on both sides capable of sawing. Extending from this piece are two thongs that are dark black when dormant and shine a brilliant shade of red when active, turning the divinum thongs into molten metal held together by the whip's magic.
Abilities ::
- Orb Vessel | Having been created as the original vessel for the Orb of Fire, it's able to house the divine object to give its user the other abilities listed below, so long as they've bonded with the whip. While the orb may be removed, it will result in the whip losing these abilities.
- Properties of Fire | The Whip of Fire possesses the properties of its respective element. Its power is boosted by one level against the element of Earth. This boost, unlike others, does not count towards any buff limit.
- Molten Divinum | When active, the flexible divinum thongs turn from black to a red hue and shines brilliantly, taking the form of molten hot divinum. Anything combustible that it comes into contact with will become engulfed by flames. They can even burn cleanly through flesh and reduce the durability of items struck by them at double the rate.
- God Killer | Divine weapons are the only weapons that can be used to kill any of the nine gods and goddesses. It's particularly effective against the divines of earth and darkness, increasing the power of any attacks from this weapon by one level against the aforementioned. This boost does not count against any buff limits.
- Divine Bond | Divine weapons may only be wielded by the owner they're bonded to. Anyone else will find that it's as if the weapon is too heavy to even hold, regardless of their strength. The bond may only be broken if the current user either relinquishes ownership to another or is killed. In either case, it will bond with the next person who touches it as long as they meet the requirements.
Description :: The Whip of Fire is one of nine divine weapons scattered throughout Sosaria. Like the other weapons, it was born from the accumulation of vast amounts of fire mana. It's said that they're so powerful even the divines fear them. It's for that reason they only lead mortals who've proven themselves loyal to the dungeon where the divine weapon may be found. Completing the "Hellfire" quest line is the only way to be selected as a champion of Pyrus and guided to said dungeon. They choose a champion, rather than taking the weapon for themselves, because gods and goddesses can't bond with them and therefore are unable to lift them at all. So rather than allowing someone opposed to their ideals to obtain it, they guide their most trusted and devout follower to the dungeon instead. The only way of finding any of the dungeons is through the divine representing the element of the dungeon in question. For example, the only being in Sosaria, the underworld or the divine realm who knows where the Whip of Fire is would be Pyrus himself. This information is unanimously kept private by all of the divines, lest the divine weapon fall into the hands of someone who is unworthy.
Requirements ::
- Legendary skill level in Standard Arms
- The Element of Fire
- Completion of the Quest "Hellfire [Link to be Added]" to be the first wielder. Otherwise, you must either kill the one who's currently in possession of the whip or have them relinquish ownership to you.
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