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Enter a world of might and magic, myths and legends, fantastic beasts and blood-curdling monsters. Who you'll be, what you'll do and even how you'll go about doing it all lie in the palm of your hand in the lands of Sosaria. Whether you choose the path of the humble craftsman or the cunning merchant, the gallant knight or scythe wielding necromancer... The possibilities are endless. Leave your mark on this mystical world.
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| » Stone ShortswordSat Mar 25 2023, 22:02 by Soul of Artifice » BlowgunSat Mar 25 2023, 22:01 by Soul of Artifice » Stone SpearSat Mar 11 2023, 23:27 by Soul of Artifice » Wooden LongbowFri Mar 10 2023, 10:49 by Soul of Artifice » Wooden Light Crossbow (WIP)Fri Mar 10 2023, 10:47 by Soul of Artifice » Stone MalletFri Mar 10 2023, 10:08 by Soul of Artifice » Standard Iron MaulFri Mar 10 2023, 10:07 by Soul of Artifice » Stone Hand Axe Thu Mar 09 2023, 17:22 by Soul of Artifice » List of Gems (WiP)Sat Nov 26 2022, 20:32 by Gamemaster» Ka'ai Corvus (WIP)Wed Oct 26 2022, 23:39 by Soul of Artifice |
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Current Season Summer
Current Date September 606
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| Roleplay | Posts | Latest Post |
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The Serenian Kingdom, or Serenum, is a vast and glorious kingdom founded by Primians in the earliest days of the Dark Ages. Founded in honor of Lux, the Sun God, the people of Serenum typically worship him with great fervency. In fact, it is said the ruler of Serenum is decided and guided by Lux himself, although whether or not this is true is a matter of debate. Despite this, Serenum has a rich and vibrant culture.
Spiralis Plains, Western Coast, Southern Plains, Nato Rivers, Eastern Coast, Gwydyr Wood | 2 | Healing Temple Thu Dec 12 2019, 16:28 Gamemaster | |
The Republic of Yew, founded by Valens and Holzelves, is both a city, as well as an independent Republic. Few cities in the world are nearly as fortified. Yew, named after the Grand Yew Tree around which the Republic was established, is intertwined with nature, with a large amount of their infrastructure being built along trees. The only entrance is through the Yew River, but those who guard the gates are discerning of who they allow entrance.
Viridi Capital, Military District, Grand Yew, Vita Vista, Gaza District, Simi Shule, Fire Temple, Terran Shrine | 0 | | |
Far north of the Serenian Kingdom is the Lunari Kingdom, or Luna for short. Situated deep within the icy tundras that may be found there. It was founded by, and is largely comprised of, dark elves and dwarves. Lunari has a history of isolationism and self-interest, only engaging with other kingdoms when it greatly benefits them. Although they've been mostly peaceful for a decade, they can be aggressive towards outsiders.
Rocky Tundra, Deadman's Land, Loner's Shore, Umbras's Haven, Everest Peaks, Pozhar Isle, Wild Lands | 0 | | |
Madera, being a vast Republic comprised of numerous races, tends to value the ideals of liberty and equality. Each of the bestial races tend to serve a different purpose that they're most suited for. Despite this, discrimination is still abundant in every city towards those from another. The most tolerant of the cities is New Terra, which has resulted in a vast number of each bestial race migrating there in hopes of making a name for themselves in the capital.
Rocky North, Mountain Lands, Northeast Coast, Swamp Lands, Eastern Coast, Maderan Desert, Xueshan City | 0 | | |
The Anemos Confederacy, or Anemos, is comprised of many different individual city states which came together, initially, under a central ruler over a century ago. Since then, however, the idea of a single ruler has been cast aside and the confederation is now ruled over by a central council consisting of elected representatives from each of the nation states. Each of members of the confederacy receive equal representation.
Ploutos City, Prasino City, Roufichtra City, Chrimata City, Vouno City, Magma Gi, Valley of New Beginnings | 0 | | |
The Shinagumi Empire, or Shinagumi for short, is one of the most recently established kingdoms in the world of Sosaria. Established by the Oni as a safe haven for the various monster races, it is predominately composed of them and those of other races may find themselves alienated. The guardian deity of the land is Umbras and there are many shrines dedicated to her worship throughout the lands.
Okoshi City, Kinzoku City, Mizu City, Tsuki City | 0 | | |
The Miestan Kingdom, or Miesta, is a set of islands found just north of Anemos and west of Serenum. It's well known for its tropical climate and beautiful beaches, making it one of the most ideal tourist destinations. While a beautiful and wealthy nation, it is ruled under a strict dictatorship with each subsequent leader being decided by the previous in advance via written will.
Turtai City, Zalias City, Pozemis City, Siaure City | 0 | | |
Jazira Island, or Jazira for short, is a fairly small island nation that rests in the far northeast of Sosaria. Being the youngest kingdom in existence, it has only recently been recognized as an independent nation by others. Being a theocratic oligarchy, most of the island nation worships Terra, Goddess of the Earth, while some areas favor Ventus, the God of Wind. The land is primarily composed of vast deserts with very little flora or fauna.
Tharwa City | 0 | | |
Winter's Keep is a castle in the midst of the arctic tundra just southwest of the Lunari Kingdom. The keep was established over a century ago by the greatest mages from all of the Elven races. To this day, it stands as a beacon for the greatest magical minds throughout the globe. Although the entrance exam is excruciatingly strict, anyone is welcome to audition.
Docking Station, Northern Halls, Southern Halls, Storeroom, Training Yard, Greenhouse, King’s Tomb, Enchanted Castle, Desolate Tundra, Nix Woods | 0 | | |
The Sosarian Sea consists of the entire ocean surrounding the continents of Sosaria. It's depths are immeasurable and filled with all varieties of creatures that can't be found on land. Between sea monsters and unpredictable storms capable of devastating entire fleets, any voyage through these waters will be riddled with both danger and adventure for those brave enough to take the risk.
State of Zyran | 0 | | |
The dark and dreary entrance to the Underworld may be found on a small island just west of Serenum. Although the damned spirits found herein may never leave, it's said that one can communicate with those who have passed on, should they prove capable of surviving the demonic entities and other malicious spirits that inhabit the realm and successfully enter the Underworld at the end.
Sacred Pillar, Summoning Circle, Necropolis | 0 | | |
The Elemental Realm is a plane of existence separated entirely from all other realms, including: Sosaria, the Underworld and the Divine Realms. This realm is what the elemental champions call home. It's separated into ten different regions, each ruled by its respective champion and filled with elementals or spirits who serve them. The only ones who may enter are those capable of traveling between realms.
Domain of Light, Domain of Darkness, Domain of Fire, Domain of Water, Domain of Wind, Domain of Lightning, Domain of Earth, Domain of Sound, Domain of Ice | 0 | |
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