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 Element System

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<b>EXP</b> EXP : 36
<b>Gold</b> Gold : 1000

Character sheet
Health:
100/100  (100/100)
Stamina:
100/100  (100/100)
Mana:
100/100  (100/100)
PostSubject: Element System   Sat Oct 20 2018, 22:34


Below you will find the many elements available, including advanced elements, as well as information about what they're capable of, what they're strong against and what they're vulnerable to. Everyone begins with an affinity for one element, which must be one of the five Basic Elements if you do not possess a racial strength or perk granting an advanced element. After that, you may only gain more elements by advancing a magical skill to the required skill level. If you're adept with Destruction magic but gain a second element by becoming Adept in another school of magic, you may only use your new element in those schools which are of sufficient skill level. Also bear in mind, advanced elements do not require any combination of basic elements, as they are independent. Furthermore, they require a racial strength or perk to possess. If you do not have one or the other, you may only choose from the five basic elements.

  • Beginner Level - First Element (Free)
  • Adept Level - Second Element (5,000 EXP)
  • Master Level - Third Element (10,000 EXP)
  • Legendary Level - Fourth Element (20,000 EXP)


List of the Elements

The Fire, or Ignis, element is the combustion of heat concentrated into a single form. Oftentimes in the form of a flame. Fire deals a small amount of damage over time in the form of burning.
Strong Against | Earth
Weak Against | Water

The Wind, or Sylph, element refers to the movement of air particles within a certain space. Whether said space is indoors or outdoors. It is generally ideal for techniques that lift, push, pull or even allow the caster to levitate.
Strong Against | Lightning
Weak Against | Earth

The Nature, or Gnome, element refers to the ground beneath the user and all plant life. This includes anything from trees and wood to earth and metal. This element is generally ideal for those who wish to have an adequate defensive arsenal.
Strong Against | Wind
Weak Against | Fire

The Water, or Aqua, element refers to the flow of aqueous substances. This generally means water for the most part, but may also refer to anything from blood to tea. So long as it's a liquid, it would fall under the Water element.
Strong Against | Fire
Weak Against | Lightning

The Lightning, or Volt, element refers to the discharge from the friction between two opposite charges. What this mostly means is that one is able to control forces such as lightning or raw electricity through this element.
Strong Against | Water
Weak Against | Wind

--------------------------------- Advanced Elements ---------------------------------

The Light, or Lux, element refers to the radiant visual energy stemming from any bright source. Through the Light element, one is able to produce blindingly brilliant lights with ease, as well as conjure forth attacks and defenses composed of concentrated light.
Strong Against | Sound
Weak Against | Darkness

The Darkness, or Umbra, element refers to the absence or absorption of light energy into nothingness. The element of Darkness allows one to form attacks and defenses of concentrated shadows, as well as travel through shadows using magic.
Strong Against | Ice
Weak Against | Light

The Sound, or Seismic, element refers to the invisible vibration or disturbance of matter. Whether that matter is solid, liquid or gas. Sound can be used as a trigger to an illusion, for an attack of raw power or for any number of applications, depending on the user.
Strong Against | Darkness
Weak Against | Ice

The Ice, or Celsius, element refers to the crystallized form of non-solid materials. The primary implementation of this element is oftentimes ice, but can include the crystallization of any liquid to form attacks and defenses.
Strong Against | Light
Weak Against | Sound
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