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 Stat System

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Posts : 82
<b>EXP</b> EXP : 3
<b>Gold</b> Gold : 1000

Character sheet
Stamina:
100/100  (100/100)
Mana:
100/100  (100/100)
Guild: None
PostSubject: Stat System   September 29th 2017, 8:29 pm


The Stat System is what determines your character's core physical and mental capabilities within the role-play realm and, to a small extent, what your character is generally capable of. They are in no way intended to decide battles between players unless that's their prerogative. Keep in mind, however, that a Battle Mod may use a stark difference in stat levels as the basis for their decision on some matters. Although you may only Grandmaster two stats, you may Master all of the others.

Stat Levels

  1. Beginner | The Beginner is someone who has extremely little to no experience with the stat.
  2. Novice | The Novice is someone who has familiarized themselves with the fundamentals and may be considered average.
  3. Adept | The Adept is someone who has a solid grasp of the fundamentals and is starting to show promise.
  4. Expert | The Expert is someone who is very experienced with a stat and demonstrates a decent grasp of all aspects.
  5. Master | The Master is someone who has extensive experience with a stat and displays great talent with it.
  6. Grandmaster | The Grandmaster is someone with nearly unparalleled experience in a stat and possesses remarkable talent.


The Stats Available

  • Strength
    Your Strength attribute is a measure of how physically strong your character is. It allows you to wield larger weapons and wear heavier armor, as well as deal more damage with physical attacks against opponents with a Constitution lower than your Strength. Beginners are able to wield weapons with an average weight and lift a person with some effort, whereas a Grandmaster could wield weapons even larger than themselves and lift even the largest of people high up into the air with minimal effort.

  • Constitution
    Your Constitution attribute is a measure of how resilient your character is. Those with a higher Constitution take less damage from attacks by an opponent whose Strength or Intelligence is of a lower level, depending on whether the damage is physical or magical. Those high in this stat also possess a higher immunity to poisons, disease and other ailments. For every level above Beginner, they take an additional post longer to take effect and two posts longer if that effect is death.

  • Dexterity
    Your Dexterity attribute is a measure of how adept your character is at using their body. This includes speed and agility, but not the ability to perceive or react to threats. How quickly your character is able to run, as well as the speed of their physical movements in general, are determined by this attribute. At Beginner level, you'd move at an average human speed. At the Grandmaster level, you'd be able to easily move at the speeds of a Cheetah. Each level above Beginner in Dexterity also adds 10 points to one's maximum stamina capacity and is a requirement for higher level martial arts moves.

  • Intelligence
    Your Intelligence attribute is a measure of how adept your character is at using their mind. The speed at which they're able to learn, as well as their ability to understand and utilize higher level magic, are determined by this stat. The post requirement for quests is also reduced by one for every level above Beginner one has in this attribute, and their maximum mana capacity is increased by 10 points.

Training Your Stats

In order to train each stat, all you have to do is satisfy the requirements outlined below:
Beginner Novice | 1000 EXP
Novice Adept | 3000 EXP
Adept Expert | 5000 EXP
Expert Master | 7500 EXP
Master Grandmaster | 10000 EXP
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